Yet another set of not so frequently asked questions
Tuesday, December 15, 2015
Game development: fighting game action and movement
I came across this case study on turning a simple punch animation to be more impressive and intense. It's a funny and interesting read. 【專欄】別再揮空氣了!關於遊戲中的「打擊感」三兩事 - 巴哈姆特
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